I was hoping i wouldn't go this long without updates again.
So here's Mr. Fit from Banjo-Kazooie and Dr. Saturn from Earthbound!

Sunday, May 3, 2009
Posted by
Cammiluna
at
12:37 AM
5
comments
Links to this post
Friday, December 26, 2008
Wednesday, December 24, 2008
More gamer stuff in an art blog
I should start a gamer blog, but who the darn would read something they've already read in every other gamer blog on the internet.
But anyway, some quick notices on gaming news that I actually care about:
1.
While a preview isn't availible anywhere on the internet right now, I recently came across some CHOWDER gamer pictures over at the Xbox Live Marketplace. I love Chowder and this made me very happy inside. For 100 MSPoints, you get six gamer pictures featuring those of Chowder, Mung Daal, Shnitzel, Truffles, Panini, and ENNNNDIIIIIVEEE.... >B[ Just check under the Cartoon Network section of the Gamerpics marketplace. Flapjack Gamer pictures can be found there, too.
2.
Banjo-Kazooie's enlarged text is now availible as a downloadable patch for the game. See the BK Blog for details.
I still haven't drawn in a while and .... if I do shell out a christmas pic, it'll be late, so for now...
Posted by
Cammiluna
at
3:19 PM
0
comments
Links to this post
Tuesday, December 16, 2008

Nothing for show today, but I promised my aunt Medi I'd show off more pictures of little Mikey. Where are my others?
Posted by
Cammiluna
at
1:03 AM
0
comments
Links to this post
Friday, December 5, 2008
Let's have a round of facepalming!

I'm still really sloppy at the wrist. Then I spent two days writing and editing code for a website and It's tiring so... maybe I'll clean this up another time. Or maybe I'll just draw something that actually does these characters justice!
Posted by
Cammiluna
at
2:02 AM
0
comments
Links to this post
Tuesday, December 2, 2008
Xbox 360 Achievements
I was going to put these on my DeviantArt blog yesterday. Forgot to, of course, as I actually went back to some of my older games
Banjo-Kazooie 8/12
There's an achievement I can't get now because of the Bottles' Bonus problem, but given this game file has 11 hours of gameplay clocked in (4 hours tied to Mad Monster Mansion alone), it's best if I started a new game anyway, do a proper speed run and get myself somewhere higher than 3000 on the leaderboard once I do collect everything.
Jetpac Refuelled: 10/12
All that's left is to complete all 16 levels of retro (made it to 14 at most) and all levels of the Refuelled mode, but I keep dying at the Outpost Kazooie (level 93). It feels impossible! XD
Banjo-Kazooie: Nuts and Bolts: 33/50
Some of these are wierd, the rest just relies on more game completion and multiplayer whoring. The whoring I'm not very good at.
Viva Pinata Trouble in Paradise: 7/50
I should really try sprucing up my babies for the challenges rather than complaining about having to master-romance all mother of Flutterscotch varities again! Something I've still failed to complete in the first game!
Viva Pinata: 44/50
I still need a single pinata to be worth 10,000 coins and the rest are SECRETS
Bully: 21/38
Perfectionist, clearing side missions, and pulling hundreds of each kind of prank. All doable, but will take a while.
Crash of the titans: 47/47
I'm very proud of this. I really am. Still the only Xbox 360 game to date where I've nabbed every achievement.
Mind over Mutant: 19/48
Minigame arenas, voodoo doll collecting, and I have to fully upgrade everyone. I'm missing a Wumpa Voodoo doll and I have no idea where it is despite circling Wumpa Island a lot more than I already have to for storyline progression!
Aegis Wing: 10/12
Need 185,000 points and to clear all the enemies in a single stage. what?
Kameo: 21/50
A-ranks? Expert Mode? Co-Op A-rank? Multiplayer whoring? PFFFF!
Castlevania: 2/12
I'm still stuck at the first boss.
Other games I play on the system are:
Grabbed by the Ghoulies
Psychonauts
Freaky Flyers.
If Ghoulies was ported to Xbox Live Arcade, I would totally buy it again.
Posted by
Cammiluna
at
1:02 PM
0
comments
Links to this post
New Art Supplies
And a new tablet from my mother.Now I'm just like, stumped at what to draw. I tried out Tegaki with the tablet
I'm happy that I don't have to rely on anymore pen-mashing to swap colors and pen sizes. I'm also greatly amused that in Banjo-Kazooie, everytime I go into the Mad Monster Mansion bathroom, an epic Stop-n-Swop fanfare ensues. I paid little attention to the hack spoilers back in the day, so this came as a total surprise. And given I spent four hours in gameplay looking for the four missing notes in MMM that the Bottles Bonus challenge took away, I made more than ten trips into that bathroom. Fanfare after Fanfare after Fanfare even with the egg long gone. All that's there is a happy toilet. Maybe I'm too easilly amused!But yeah. Bamboo tablet's doing good so far but I should try it in a real art program before really deciding if it does me justice!
Oh, and for the relatives, here's an update on my nephew.
Posted by
Cammiluna
at
12:42 PM
0
comments
Links to this post
Monday, December 1, 2008
Comic-Con Portfolio Reviews
I had these written down on my cellphone back when Comic-Con International was held at the end of July, but never got around to posting these. I probably have somewhere ............. pfft!
Part of my time spent in Comic-Con that weekend was at Portfolio review sessions. I'll be quite honest, not only have I had no idea what I actually want to do with my art, I didn't get around much to improving my art to more professional standards nor teach myself 3D as I had wanted to this past year, mostly for lack of time and concentration which lead to lack of motivation. So my portfolio had... whatever I could dig up from from my pile of concepts and blatant fangirling, which is kinda shameful coming exactly one year after I sent another of my portfolios to get reviewed by a game company just to see if I had a chance at becoming an artist in that industry.
One piece of advice is to have an idea of where you're going. If you don't, let the reviewer know so you two can discuss options. If you don't know where to go, the reviewer won't know what to suggest and you'll just sit there in front of thousands of other applicants just derping around like.... what?
Also, if you're more of a cartoony artist, don't go to a company that dishes out the complete opposite or vice versa. It's wierd!
I did learn through the reviews that I'm into storyboarding. I just need to come up with material to practice my storyboarding on and I'll be more prepared for reviews next Comic-Con. I'm no writer, so this is kind of hard! c:
But anyway, the reviews:
First one I went to was a company called "Secret Level" which is a part of Sega. I didnt know until the actual review that these people did fantasy fairy painty stuff, hence my advice as to carefully choose who to review you.
According to my notes:
So... my first portfolio review at Sega's Secret Level booth. My style is very fun and very manga-influenced. The guy told me that I either have to be more varied in style to be able to work at a game company, or find a company that my style would fall into. He also told me... To get a book called "Scripts to Screens" And to take up on webcomics. He also told me twice my style was perfect for something like Gaia. But he said to keep having fun what I'm doing.
I'm still lolling at the Gaia part. I know he meant well, but it still felt a bit insulting! Seriously.... GAIA ONLINE!
My second stop was good old Cartoon Network. I seriously have NOT drooled with this much anticipation since I sent my stuff to Rare last year, and I wasn't the only one with the rediculous line I had to sit through.
Notes:
Cn's feedback: I have lots of potential. My stuff is fantastic for someone mostly self-taught. Keep at it. "Your stuff is not quite what we're looking for." Read books And I was handed a portfolio advice pamplet and a doodle sheet to draw some of their characters. The guy wrote down a phone number to someone who he told me to call once I refine my portfolio for another review.
That went well! And no gaia directs!
The major downside of that review was that Chowder creator Carl Greenblatt was the one doing the reviews on Friday, but then two turns before mine came out, he switched out for someone else and my portfolio was reviewed by an artist for Ben10 Alien Force. Not to say he wasn't a nice guy because we had a really nice review session going, but he told me more than once that Mr. Greenblatt was better-suited to reviewing my art.
I saw Greenblatt again at the booth the next day, but I was sure CN was still backlogged with reviewers until next doomsday.
On a side note, I got to meet Greenblatt twice on Sunday- during his autograph-signing and outside the con when he was on his way home. I was happy, needless to say!
But more Comic-Con Fangirlery will come in another post!
I had also signed up for Nickelodeon on Friday, but they were so backlogged that my turn didn't come until Saturday afternoon.
Notes:
"I see you draw anime!"
And he spent most of our time obsessing over my use of prismacolors and how I used them to make a comic.
Took my business card and resume print, scribbled notes all over and kept it.
Overall, we had a nice discussion of stuff.
But it had me thinking...
... Sega told me to read books on Storyboarding (and I would be good for Gaia)
... Cartoon Network told me to be cleaner with my comic inking
... Nickelodeon suggested nothing to me. The guy just spazzed over my marker usage.
Part of me feels that was too easy for comfort.
I wish I could do one more review tomarrow after the Chowder panel, but everyone is still backlogged from Friday/Saturday. I checked out the indies at the exhibit hall but it didn't look like anyone else was accepting portfolios.
So I still have all my CDs. I'll probably trash them in favor of making a better, NOT-RUSHED portfolio over the next while. I did learn a lot. Not so much as to how to improve my art, but how to set my direction when I decide what specifically I want to do in the industry.
That's about it. In the end, I'm glad I did this no matter how much I complain.
And that ends my portfolio reviewing adventures. Photos and stuff will come in the future. For now, here's some of my portfolio entries. Like I said, I didn't know my direction, so a good friend of mine told me to cover as many corners as possible with what I had since I didn't have a lot of time on my hands to draw fresh material.
Posted by
Cammiluna
at
3:04 PM
0
comments
Links to this post
Thursday, November 27, 2008
The Truth to Stop n Swop
Posted by
Cammiluna
at
11:34 PM
0
comments
Links to this post
Wednesday, November 26, 2008
They're not the most flashy, but they do the job!
I've been playing Banjo-Kazooie: Nuts & Bolts since it's release date. Funny that this game is cheap at $39.99, but then I also spent $20 in an S-Video cable because the text was unreadable on my SDTV (It makes such a difference), and another $30 on a Messenger Kit after I stressed out for days using the damn Xbox 360 controller to type blueprint and photo information! These purchases feel like such rubbish in the long run buy my gaming has been much more enjoyable! HUR HUR!
But anyway, I was asked by my friend Katzii on Xbox Live to offer some advice on vehicle-building for the game. Given what I DO know would be a TLDR, I decided to dig through my pile of 48 blueprints for some of my more used contraptions and explain what makes em tick!
Or fail!
By the way, I'm 100 jiggies into the game! HEEEYAH!
This is a slightly-modified version of a bike I made in the demo: The Rubbish Arrow. With just the arrow and seat, it runs ok. The addons made it a wobbly pile of junk. Either way you do it, it's best not to ride this thing up hills, hence why this is rubbish.
I used this for a lot of my earlier races and general driving around. The balloon is there became completely useless, but I didn't bother to get rid of it.

L.O.G KICK
This is merely the LOG pusher with a boot-in-box addon (two is pictured now but before there was just one, so this is actually LOG KICK 3.0). This simple modification has gotten me through many Jinjo Brawling/Hurling challenges with incredible ease. Just have it in your grasp and launch that kick to see that Jinjo fly!
Later challenges will require power upgrades, so just change the engine.
This vehicle also works well in the Stony Kickball challenge.
Water PoloLacks a real name because this was originally a throw-away vehicle assuming I'll never need it again after the Water Polo challenge at the Jiggoseum. This is a water version of the LOG KICK built from the Boat Chasis 2. Works the same way, but with extra space for the Jiggoseum's huge balls.

Strawberry-Banana 2.0
When the races get faster, you'll need a faster car. This one was upgraded to one medium engine and later on an extra small engine was added on. The balloon was replaced with the spec-o-spy to look for Jinjos, the Radio came from Jingaling's Bingo Hall and some blocks were altered to compact the car a bit.

Good for quickly hauling lots of small things around an island. Bad for lugging giant coconuts. Modified version was never saved because I found a better way to complete that challenge.

Hardcore Lime
Building this thing felt like an Xbox plane. Originally built from an Air Chasis 2, I needed something that would race to the air where I'd finally stop leeching and modifying LOG's Trainer Plane with more engines. Spec o Spy was added for above-ground jinjo searching, but otherwise, the back of this plane was so clunky and pointless. It felt like I was flying a garbage pile.
Still, it won me plenty of air races.

Loaded with tons of weaponry to pop some patches on Mr. Patch. BAD IDEA as it was too heavy to fly decently and adding more engines, fuel and ammo just made this a larger pile of garbage.
It was after this that the my Hardcore Lime series was retired.

Faster! We need faster! AAAAH! TOO MUCH JUNK IN THE TRUNK!
With no more room to load on anymore power, The Strawberry-Banana series was also retired, but not before Strawberry-Banana Flyer (4.0) was developed to take to the air with folding wings. That was a failed upgrade.

Also built from the Air Chasis 1, I made this one as a lighter, faster alternative to the Hardcore Lime to be used specifically for races. I had just then got my first small Jet so that became the power source.
Speed is not a problem here at all. However, try racing through the LOGBOX 720 stage without crashing about in every manner possible over the course of five seconds.


Barbo Kenkiller 2
Pink, girly, and will fill your intestines with all manner of launchables. What?
I like Frozen Yogurt!Folding wings allows this to convert from car to plane while grenade guns shoot targets, floaters give sailing access, and large box with rail add-ons for carrying extra large rubbish.
A 2.0 is in the works
Box O' Chocolates 2It has clockwork Kaz bombers, homing torpedos, a laser, grenade guns, two small jets, one large jet, large engine, energy shield, many many fuel and ammo canisters, and two foldaway propellers to fly when needed. After I took that picture, I upgraded it to have a Spirit of Pants and replaced the floaters with more ammo crates.
Guaranteed to knock out some teeth.
Upgrades are also in the works.

With the game beat and upgrades to all basic parts availible, it was time to create a new main. Now it's possible to create the compact car of my dreams without the weighdown of tetrising engines and fuel tanks that so slaughtered my Strawberry-Banana baby. This one was built completely from scratch by stacking together just the bare necessities: Seat, wheels, engine, fuel, folding wings, floaters, and Fulgore's Fist. A total of six blocks and four poles were used for cosmetic appeal while two L-poles held together small frontal propellers.
Unfortunately, racing is impossible on this vehicle since its excess speed and lack of weight will have me flung into the air at every tight corner and hill slope, so right now it's just an explorer vehicle.

There's also not enough floaters to keep the car completely high and dry, but it serves it's purpose nonetheless!Moral of Mishaps:
When building go-things in this game to serve a purpose, stick with what you absolutely need and use as little else as possible. If anything, you'll probably make fifty mods on any single vehicle until it runs absolutely perfect for a challenge. That's always been my case.
Posted by
Cammiluna
at
11:57 AM
0
comments
Links to this post
Fwarrgh!
No updates in nearly six months here? That's terrible! Huge slump is definitely one of them, but if there's anything I need to make posts of when I get back in gear is of the following:
Comic-Con 2008 and the portfolio crits I've endured
Crash: Mind over Mutant
Anything that looks like art that I seemed to have vomitted out over the last five months
And stuff I don't remember.
But today...
You'll see...
Posted by
Cammiluna
at
11:50 AM
0
comments
Links to this post
Wednesday, June 18, 2008
MASTER PLAN IS FAIL.

Okay, so the daily doodle thing didn't work out for very long after all! Annnnnd... well, pretty much NOTHING worked out this year so far when it comes to artwork. I have a few important things to draw when I get around to it, and then the Billy and Mandy comic needs to be continued. I.... will eventually work on that. When I can.
My homepage has a slight update where the pointless projects page has been replaced with a link to my new Tegaki Blog which is more of a hand-drawn version of this blog. I don't do any amazing things on it currently like I did a couple months ago, but it all comes down to the same reason why nothing ELSE has been worked on seriously.
I do have artwork to post, but most of it is junk and connected to a roleplay I started popping in at, which most of my later Tegaki entries have been relevant to. For the meanwhile, here's some Banjo-Threeie sketches done based on the rumores Rare posted on their website on April Fools day. I'm sure most Banjo fans already know which of the five rumors ended up as true!
Posted by
Cammiluna
at
1:04 AM
3
comments
Links to this post
Thursday, February 28, 2008
Moar Daily doodles
Posted by
Cammiluna
at
2:06 AM
8
comments
Links to this post
Monday, February 25, 2008
Klavier Gavin: Rock God Prosecutor!
Posted by
Cammiluna
at
1:21 AM
2
comments
Links to this post
Sunday, February 24, 2008
Saturday, February 23, 2008
A Scribble a Day
Originally it started on New Years day and i kept up in DeviantArt, but when February came along, life got so busy that I was behind by .... around 20 days.
But I'm starting again, and perhaps it's an awesome idea to post the pics here from now on! Let's see how long this can go on!
February 21-23
Sometimes I make Banjo so pretty! it becomes fun to overdo it!

Aaaand Falco Lombardi! Yup!
Posted by
Cammiluna
at
2:36 AM
1 comments
Links to this post
Friday, February 15, 2008
Thursday, January 31, 2008
Anyone up for a Tea Party?

Explanatory sketch version.
BTW, I'm an aunt now! My big sister had a baby boy yesterday! <3
Posted by
Cammiluna
at
11:17 PM
0
comments
Links to this post
Sunday, January 27, 2008
Tuesday, January 1, 2008
Wednesday, December 12, 2007
Big Fat Sketch Post December 2007

Kirby Anime scribbles- drawn the morning after Dedede was announced for Brawl! Ahahaha!

Trying out some new eyes for the Evo gang. I dunno what to think!

That face is just awesome!

A very old character of mine gets a makeover. He made a background appearance near the end of Lost Resort, but who is he?

Deres head sketches and ANYONE can look good in Kamina's gAR glasses! Even Bottles and Mario!

Unfinished group sketch. I'm really likin Maurey's new glasses!
What you're looking at here is a panel sketch to my Chowder fancomic idea: "Roffle House". I'll keep this a mystery for now, too, but I plan to have a two-page trailer up on DeviantArse around Christmastime and the actual comic will come around Summer 2008 depending on how busy I am with other things.
Oh Grim! How i miss you!Oh yes, "Billy Goes Shopping/Nergal Gets a Job" will be unhaitused around January 2008!
Drawing genova in different glasses has been fun this week!
Random square glasses, Truffles' glasses... Scoutmaster Lumpus' glasses are my favorites to try out! Maybe I should actually draw Scoutmaster Lumpus sometime! I've already drawn Truffles a few times!

"I'm onto you!"
Chowder and Fred Fredburger are awesome!
Oh wow!

More HiEx sketches. Mainly the hairstyles and a few things were tweaked around a bit. Bodie's not in here, though. He and Katrina have never needed appearance work (which is why Kat was barely worked on here)! how amazing is that?
Are those pills? Am I watching too much House to the point where it's influencing ideas into my stories?Well. That's that! good night, everybody!
Posted by
Cammiluna
at
7:00 PM
0
comments
Links to this post
Sunday, December 2, 2007
Dictionary Words can Bite Me.
Apparantly I HAD to change my password at my account renewal and I totally didnt remember why! but anihoo, I have access to my webspace again! I'm fixing one subsite a day any day i get to work on it, so please pardon some further delays. I also have a new subsite planned so updates can keep cranking in!
The dust continues, but progress will be made!
Posted by
Cammiluna
at
3:28 PM
0
comments
Links to this post
Saturday, December 1, 2007
CHOWDER WANTS!
Posted by
Cammiluna
at
10:24 PM
1 comments
Links to this post
Five years and still in Circly Circles!
Or close to it, anyway. I came across an old written document that described all the characters, towns, and ideas to my Evo project, and it dates back to December 2002 while the oldest artwork i could find dated to March of 2003. No worries on Chronological Details, but the project is close to five years in the making (while no progress has been completed to launch another comic). That's pretty awesome, though somewhat sad at the same time, since all I have is the pilot comic up for show.
But that's okay in the end. I hope to complete something amazing. At least amazing to me!
Anihoo, since tons of changes have been made to the stories of this series, I'm re-writing the outline document right now, under the advice of my pal Frankie/Chicobo329. I'm not reading the old one because I want to compare the two and I think some of my old ideas are stupid, anyway! All I know is that the 2002 premise of the story was FIRST about Azu being followed by a magician prince (Deres) reincarnated into a small boy, and the 2003 premise was about Azu and Prince Deres (as a teenager) being caught up in a war of magicks and the evolution of such powers. From the summer of 2005 onward, It was simplified to just follow the odd couple as Deres was sent on a scavenger hunt for spellcasting equipment (under the direction of an ex-pirate) and Azu follows him to leave the simplistic tribal life for something more. I was stumped from there for years. That's about it.
There were some ideas from the earliest incarnation that included a normal inn that attracted many NOT-NORMAL customers, a hero-wannabee that visited there, and a pie-delivery girl
Anihoo, here's some of that old 2003 artwork.
That in the lower left is the kid Deres I mentioned. People did like him a lot, so in later adaptations of my progress, I decided to throw in some childhood/flashback stories! I still plan to!
For early versions of Azu in this story, she actually WASN'T a tribal. There's actually a bit of an explanation for that which'll happen soon!
Some of you remember this guy, right? Early Maurey sketch (formally "Mauriku" but it sounds too Japanese). Unlike Azu and Deres who underwent many changes, He today is still the same guy. A normal guy with no supernatural abilities who tinkers with small electronics. Back in the day, though, he had a tiny flying turtle mech that always followed him and done his work for him. This was based on a random scientist character I created back in 2001.
Maurey works at an inn that attracts wierdos and he delivers pies. More on him personally will come soon!
Oh boy! Azu!
The comic was started at LEAST four times before the true pilot got officialized. None of the previous story attempts made it past page 4.
Here's an attempt that had more of a major focus on the ex-pirate and his sister-assistant-who's-not-really-a-pirate in a flashback. He still has major importance to the story, and he has quite a background. In present day, he's a sorceror's apprentice. How and why, it'll come soon.
One of the last few pages I've made public. I really love the coloring style and the texture, but I could only pull it off in Painter 5 and with their lack of layers and inability to use the color picker on wet watercolors, it became too much work for me to fork out more pages all by myself.
Also, this next chapter of the comic has to bridge my old ideas from the pilot (which originally wasn't intended for the series in the first place but became a local hit) into the ideas I have for the rest of the series- and new designs.
And that's where I've been since summer. :)
Azu changed a lot over the years. But she was around before the EvoRelution project was even thought of- as an anthro bird-type thing for a Kirby Fancomic.
Her very first drawing was at an oekaki. My skills were very sad on the Oekaki. Still are.
The Azu in the old comic was much different. She was a lot more intelligent on everything there is to know- except food!
Posted by
Cammiluna
at
3:30 PM
0
comments
Links to this post
Friday, November 16, 2007
Site problems and ......... Dream
Firstly, The Rarebox, my Portfolio, and other little sites in the World 4-2verse outside of this blog have had their layouts eaten. Host Xepher.net is on a new server now, and all my PHP tags have to be edited on each of my pages to work again.
Of course, this was just something that happened to happen. I <3 my host!
Firstly, though, login issues need to be resolved. Don't expect an overnight fix, kiddies. Reguardless of how soon I get to access my files again, I have quite a bunch of files to edit! The Rarebox will come first since that's my baby! Even if I haven't made an update there myself in months!
For the dream part, two nights ago I had the darndest dream that a bunch of my characters were in a Disgaea-like Strategy RPG battle, and Meeko was dispatched as a human! While I was dreaming, I thought he was the cutest little boy in the whole entire world! I loved that design and was so proud of myself for it!
Of course, that was in my dream. I still remembered what Human*Meeko looked like when I woke up, but.... He looked exactly like four-year-old version of Rossiu from Tengen Toppa Gurren Lagann!
... wow!
Anihoo, I've tried these past two nights to draw him, but to no avail. I guess he was drawn in a style I could only render in my dreams! Ahahaha!
Posted by
Cammiluna
at
2:07 AM
0
comments
Links to this post
Sunday, November 11, 2007
I <3 Caramel Sauce!
El Tigre got cancelled!
I only got to catch a few episodes of this, but It was a good showwww! Manny Rivera and Frida were so full of awesomesauce!
Another good nicktoon bites the dust.
Come to think of it... Whatever happened to Class of 3000? Did Lil 'D annoy the show out of existance? Did Sunny Bridges run out of song cues? I liked those song cues!
And why am I drawing so much Chowder?
I should probably post more character-obsessional stuff on this blog, but that would make me look like a dork!
In other news, I love caramel sauce!
Posted by
Cammiluna
at
3:00 PM
2
comments
Links to this post
Thursday, November 8, 2007
Oh Snap!
Well, my site didn't get much of an update, but I DID spend some part of this day shuffling some files around and added six more favorites to my portfolio gallery, which was now bumped up to being W42's new main page since W42 is now here on blogspot and everything I own aside this, the portfolio, and the Rarebox is now consierably useless! Yay!
Much cleanup still has to be done, but I'll get to it. Eventually.

Posted by
Cammiluna
at
6:55 PM
0
comments
Links to this post
Tuesday, November 6, 2007
A long way goes a New Direction
Hopefully I'll stick to my word this time. After talking with Dustin of Nancy Bombs fame about our ideas last night, I gave it a lot of thought and decided I want to restart my Evo comics from scratch, therefore leaving Lost Resort as just a scrapped pilot. That thing has really left me with nowhere to expand from there.
I don't know where to start it anymore, but once i get cracking on it (I aim to start on December but no promises), it should be around 20 pages per issue and will be in black and white. This should make production less aggrivating and the final product will be a lot cheaper to print. Also, I could always color the pages in the future should I want to do a special edition- or hire someone to color the pages for me when I have money to pay them.
I'm still doubting these plans, but I'm also doubting the series as it stands now. I like it, but it's really not going anywhere and every attempt I've made at bridging it to what I want out of the series has been very unmotivating.
Thanks for your support, everybody!
And thank you, Dustin!
Posted by
Cammiluna
at
10:31 AM
0
comments
Links to this post
Sunday, November 4, 2007
A general update
I scurried over to Carl Greenblatt's blog several times over after watching the premiere of his show "Chowder" (I fell in love with it so quickly it isn't funny) and afterwards, figured I should update my own.
I've drawn mostly Billy and Mandy and Crash of the Titans artworks since ... I think August or something. You'll find most of those in my DeviantArt gallery This past week I've drawn almost nothing, though. I've just picked up Disgaea: Afternoon of Darkness for the PSP the morning after I've completed Final Fantasy Tactics for the same system. Strat RPGs eat souls, but most people know that already... most people who actually PLAY strategy RPGs. So that's pretty much where my life has been. I've also aquired The Legend of Zelda: Phantom Hourglass, Phoenix Wright: Trials and Tribulations, and Tomb Raider Anniversary. I didn't get to play those yet. I wish Chowder was a video game already.
You could also tell from my DA gallery that I've been playing Crash fo the Titans, too!
But I've also taken up cooking in the last two months. I can cook a mean fettuchini alfredo! It's a kick in the mouth!
But anyway... art update? I began working some on my Evo series again. and yes, Deres gets... what... ANOTHER MAKEOVER? I swear it'll take at least another decade to get the next comic off the ground. I still wonder if I should continue from the pilot or begin a whole new story, since... well, I dunno. I'll make a profile post of him another day.
I wanna go back to my gameing.


Posted by
Cammiluna
at
5:13 PM
1 comments
Links to this post
Monday, August 13, 2007
Starting on the HiEx stuff again...
Highly Experimental will .... I guess I'll make a production blog of it sometime soon. Here or Livejournal (as opposed to throwing it all into my everyday foolery/personal livejournal under tags). I don't know.
Anihoo
I'm starting to wanna put up a webcomic again just to get some story ideas flowing. Lets see how that goes. For now, I'll probably chuck around some new character art to mess with the pigma graphic pen that my pal Craig gave me back at Otakon this year.
Edit: I gave in easilly and made the blog.
http://hiex.blogspot.com/
EvoRelution's production bits and General art stuff I'll keep here.
Posted by
Cammiluna
at
3:33 AM
0
comments
Links to this post
Saturday, August 11, 2007
I'll Illustrate YOUR CS!
I get jealous of people that can use Illustrator to ink some really faboo drawings, but I'm having such a hard time learning it. It's like Photoshop has these great stroke path/pressure options that I can't find in Illustrator (CS), and they make the lines vary in width and everything. On the other hand, Illustrator has such smooth, crisp lines while Photoshop relies on poop-smeary paint brush lines.
I've searched Google and DeviantArt, and even the MFGG for tutorials, but while I've managed to handle Photoshop's pen tool okay, I really hate their poop-smeary paint brush lines, but I just can't get those nice edges and line strokes in Illustrator and the Bakaneko tutorial talks about all these brushes that aren't present in Illustrator CS.
My gods, These things make me feel like I don't know crap about computers. I need to get the social nerve to pester RageMario since he's my idol Illustrator artist.
I love a good ice chunk-filled Caramel Frappuchino!
Here's the sketch I've been trying to practice on. Done in OpenCanvas 4.
Posted by
Cammiluna
at
2:30 PM
1 comments
Links to this post
Tuesday, August 7, 2007

Explanations will come later. You can check out my latest fan-artting shinannigans at my DeviantArt Gallery.
Posted by
Cammiluna
at
1:06 AM
0
comments
Links to this post
Monday, July 16, 2007
Monday, July 9, 2007
And stuff and junk and stuff and Otakon!
Juggling between 3D practice, EvoRelution character mods, commission work, praying I'll make it to Rare, playing addictive games, and preparing for Otakon is.... well.... neat! A bit of work, but things aren't all bad!
My new pens came in the mail just this past friday. Prismacolor fine line. $8 for a pack of 5 at http://dickblick.com .... uh... another $7 to ship it. WHAT?
Seriously! it came in this box!
So anyway, OTAKON.
I will be there.... Again! This year!
For one, I will be sharing a table in Artist Alley with CheezyWeapon. Our table is marked on the following map below this paragraph. Secondly, I'll actually be cosplaying this year, so I'll only be wearing that traditional dirty old bucket hat and oversized denim shirt on Thursday during badge pickup. you know... the hat and shirt I wear like, every year like I'm some sort of cartoon character! I'll miss it, though. Especially since last year I started getting cosplayers! (That be my friends Joe and Angie right thar!)
But anyway, on Saturday I'll be cosplaying as Nergal Jr. from the Grim Adventures of Billy and Mandy, and on Sunday I'll be cosplaying Mac from Foster's Home for Imaginary Friends (mainly because I coincidentally have his outfit and should take advantage of that). The red gloves and scarf set should come in the mail soon, and the glasses are going to be custom-made by my friend Kark! It's summer up here, so I had to purchase the scarf and gloves from E-bay. 'Came with a matching red hat too so that's cool! I'll try to post pictures here before the con. Friday? I dunno. I REALLY wanted to cosplay Billy, but I just don't have the shirt for it. Maybe I'll be Nergal Jr. for both days!
Remember! I'm with CHEEEEEEZYWEAPON. Yep! I sure hope our table isn't behind a pole again. Last year it was behind a pole. And the VG Cats table. We barely got seen. D:
I'm addicted to games? Let's see... Currently I'm into....
Aegis Wing for the Xbox 360
The Grim Adventures of Billy and Mandy for the PS2
Crash Tag Team Racing for the PSP
Pokemon Diamond for the DS
Code Lyoko for the DS
I'm awaiting Banjo-Threeie as well as Crash of the Titans for the Xbox360.
Cammi, out!
Posted by
Cammiluna
at
5:44 AM
0
comments
Links to this post
Thursday, June 28, 2007
FAERIES!!!
Posted by
Cammiluna
at
10:04 PM
2
comments
Links to this post
Wednesday, June 27, 2007
My brother's Graduation photos
Posted by
Cammiluna
at
3:25 PM
0
comments
Links to this post
Tuesday, June 26, 2007
PUPPIES!
Among some of the commissions I was given this month to draw was an AIBO, those cute little artificial intelligence dogs. First generation.
Over the weekend I began sketching some practice scribbles of first-generation AIBOs. Both the more accurate type for intelligence purposes, and a bit of a cartoonish variety as I was asked if I could draw a female one.
Needless to say, the practicing turned out more interesting than I've ever imagined!
The following pics are NOT the commission pics. Just a couple of my practice shots on OpenCanvas. Once I get a composition idea burning in me brain, I'm going to draw and ink it on 9x12" bristolboard paper.

What is this? Little Red Riding Pooch? Well, that cloak needs a hood and then we'll talk! :D
Posted by
Cammiluna
at
12:11 AM
0
comments
Links to this post
Saturday, June 23, 2007
Erm, What?
Just catching up on old art though there really hasn't been anything of amazement aside from some stupid FLCL parodies best not posting.
Have you guys heard of the "Crash of the Titans" game? It's the recent Crash Bandicoot title and the characters all got some.... amazing redesigns! I never doubted anything about this game- especially since I picked up a PSP version of "Crash Tag Team Racing" with my X-box version unplayable in the Xbox 360, and remembered just how awesome Radical Games can really be!
But anyway, back in the days which i think was a chunk of last year, I was a big fanatic of Nina Cortex and when I saw her new design, I was compelled to draw it myself! 
And then there's the following. Yes. The yoshies really WILL destroy us all.
Okay.
Fine, here's the FLCL parodies and ..... other.... garbage...
The first one was actually a concept piece for a series of drawings I wanted to do but never began it called "Fooly-Kazooly" (FLKzL) which combined FLCL with Banjo-Kazooie. I had everything planned out down to Banjo being run over by a randomly flung backpack and Jolly Roger posing as a high school girl. Yeah....... YEAH!Have I ever mentioned I can't wait for "Wrath of the Spider Queen"? Like, enough times on AIM?
Don't ask. Seriously.
Posted by
Cammiluna
at
12:02 PM
0
comments
Links to this post
Where the heck to begin, man?
So it's obviously noticable that the Evo comic died after two pages. Okay, one if you don't count the intro. Four weeks of the haitus was due to yours truly happily slaving over a miniportfolio and employment application to Rareware and the rest was due to lack of interest and more motivation to work on my other stories as well as picking up on 3D-modelling.
And of course, when the comic began some years back, it was an ameteur college project. Sure, all it's readers are going to wanna see it continue, but I personally don't.
This summer will feature a brand new From-Scratch EvoRelution series.
Or maybe I WILL continue the current comic.
Ugh. I don't know. I tried to but the choices have been plaguing me for several months now.
For the meanwhile, here's some title cards to what was going to be the first three tales of the old comic series.


I really love Painter5's textured watercoloring abilities, but I swear ya, it's totally NOT something for comics. The program's lack of layers is horrible and you can't use the color-picker unless the canvas is dry.
But photoshop coloring is too bland.
Perhaps I should go back to prismacolors...
Posted by
Cammiluna
at
3:57 AM
0
comments
Links to this post
Tuesday, April 17, 2007
Two of my webcomics are now functioning on a regular basis again.
"Chronicles of Living Amongst the Stupid", an improperly-named comic of The Rarebox, has also continued now out of haitus and will be updated every FRIDAY until completion.Will there finally be a Highly Experimental comic spanning longer than 2 pages? We'll see!
Posted by
Cammiluna
at
12:38 AM
0
comments
Links to this post

































