Friday, December 26, 2008

Wednesday, December 24, 2008

More gamer stuff in an art blog

I should start a gamer blog, but who the darn would read something they've already read in every other gamer blog on the internet.

But anyway, some quick notices on gaming news that I actually care about:

1.

While a preview isn't availible anywhere on the internet right now, I recently came across some CHOWDER gamer pictures over at the Xbox Live Marketplace. I love Chowder and this made me very happy inside. For 100 MSPoints, you get six gamer pictures featuring those of Chowder, Mung Daal, Shnitzel, Truffles, Panini, and ENNNNDIIIIIVEEE.... >B[ Just check under the Cartoon Network section of the Gamerpics marketplace. Flapjack Gamer pictures can be found there, too.


2.

Banjo-Kazooie's enlarged text is now availible as a downloadable patch for the game. See the BK Blog for details.

I still haven't drawn in a while and .... if I do shell out a christmas pic, it'll be late, so for now...


Have some mail-ordered Chowder i drew for Tora's package last year!

Tuesday, December 16, 2008


Nothing for show today, but I promised my aunt Medi I'd show off more pictures of little Mikey. Where are my others?

Tuesday, December 2, 2008

Xbox 360 Achievements

I was going to put these on my DeviantArt blog yesterday. Forgot to, of course, as I actually went back to some of my older games

Banjo-Kazooie 8/12
There's an achievement I can't get now because of the Bottles' Bonus problem, but given this game file has 11 hours of gameplay clocked in (4 hours tied to Mad Monster Mansion alone), it's best if I started a new game anyway, do a proper speed run and get myself somewhere higher than 3000 on the leaderboard once I do collect everything.

Jetpac Refuelled: 10/12
All that's left is to complete all 16 levels of retro (made it to 14 at most) and all levels of the Refuelled mode, but I keep dying at the Outpost Kazooie (level 93). It feels impossible! XD

Banjo-Kazooie: Nuts and Bolts: 33/50
Some of these are wierd, the rest just relies on more game completion and multiplayer whoring. The whoring I'm not very good at.

Viva Pinata Trouble in Paradise: 7/50
I should really try sprucing up my babies for the challenges rather than complaining about having to master-romance all mother of Flutterscotch varities again! Something I've still failed to complete in the first game!

Viva Pinata: 44/50
I still need a single pinata to be worth 10,000 coins and the rest are SECRETS

Bully: 21/38
Perfectionist, clearing side missions, and pulling hundreds of each kind of prank. All doable, but will take a while.

Crash of the titans: 47/47
I'm very proud of this. I really am. Still the only Xbox 360 game to date where I've nabbed every achievement.

Mind over Mutant: 19/48
Minigame arenas, voodoo doll collecting, and I have to fully upgrade everyone. I'm missing a Wumpa Voodoo doll and I have no idea where it is despite circling Wumpa Island a lot more than I already have to for storyline progression!

Aegis Wing: 10/12
Need 185,000 points and to clear all the enemies in a single stage. what?

Kameo: 21/50
A-ranks? Expert Mode? Co-Op A-rank? Multiplayer whoring? PFFFF!

Castlevania: 2/12
I'm still stuck at the first boss.


Other games I play on the system are:
Grabbed by the Ghoulies
Psychonauts
Freaky Flyers.

If Ghoulies was ported to Xbox Live Arcade, I would totally buy it again.

New Art Supplies


New Bristolboard and pens sent to me as an early Christmas present from my friend Elegance Liberty

And a new tablet from my mother.

Now I'm just like, stumped at what to draw. I tried out Tegaki with the tablet
I'm happy that I don't have to rely on anymore pen-mashing to swap colors and pen sizes. I'm also greatly amused that in Banjo-Kazooie, everytime I go into the Mad Monster Mansion bathroom, an epic Stop-n-Swop fanfare ensues. I paid little attention to the hack spoilers back in the day, so this came as a total surprise. And given I spent four hours in gameplay looking for the four missing notes in MMM that the Bottles Bonus challenge took away, I made more than ten trips into that bathroom. Fanfare after Fanfare after Fanfare even with the egg long gone. All that's there is a happy toilet. Maybe I'm too easilly amused!

But yeah. Bamboo tablet's doing good so far but I should try it in a real art program before really deciding if it does me justice!


Oh, and for the relatives, here's an update on my nephew.

Monday, December 1, 2008

Comic-Con Portfolio Reviews

I had these written down on my cellphone back when Comic-Con International was held at the end of July, but never got around to posting these. I probably have somewhere ............. pfft!

Part of my time spent in Comic-Con that weekend was at Portfolio review sessions. I'll be quite honest, not only have I had no idea what I actually want to do with my art, I didn't get around much to improving my art to more professional standards nor teach myself 3D as I had wanted to this past year, mostly for lack of time and concentration which lead to lack of motivation. So my portfolio had... whatever I could dig up from from my pile of concepts and blatant fangirling, which is kinda shameful coming exactly one year after I sent another of my portfolios to get reviewed by a game company just to see if I had a chance at becoming an artist in that industry.

One piece of advice is to have an idea of where you're going. If you don't, let the reviewer know so you two can discuss options. If you don't know where to go, the reviewer won't know what to suggest and you'll just sit there in front of thousands of other applicants just derping around like.... what?

Also, if you're more of a cartoony artist, don't go to a company that dishes out the complete opposite or vice versa. It's wierd!

I did learn through the reviews that I'm into storyboarding. I just need to come up with material to practice my storyboarding on and I'll be more prepared for reviews next Comic-Con. I'm no writer, so this is kind of hard! c:

But anyway, the reviews:

First one I went to was a company called "Secret Level" which is a part of Sega. I didnt know until the actual review that these people did fantasy fairy painty stuff, hence my advice as to carefully choose who to review you.

According to my notes:
So... my first portfolio review at Sega's Secret Level booth. My style is very fun and very manga-influenced. The guy told me that I either have to be more varied in style to be able to work at a game company, or find a company that my style would fall into. He also told me... To get a book called "Scripts to Screens" And to take up on webcomics. He also told me twice my style was perfect for something like Gaia. But he said to keep having fun what I'm doing.


I'm still lolling at the Gaia part. I know he meant well, but it still felt a bit insulting! Seriously.... GAIA ONLINE!


My second stop was good old Cartoon Network. I seriously have NOT drooled with this much anticipation since I sent my stuff to Rare last year, and I wasn't the only one with the rediculous line I had to sit through.

Notes:

Cn's feedback: I have lots of potential. My stuff is fantastic for someone mostly self-taught. Keep at it. "Your stuff is not quite what we're looking for." Read books And I was handed a portfolio advice pamplet and a doodle sheet to draw some of their characters. The guy wrote down a phone number to someone who he told me to call once I refine my portfolio for another review.

That went well! And no gaia directs!


The major downside of that review was that Chowder creator Carl Greenblatt was the one doing the reviews on Friday, but then two turns before mine came out, he switched out for someone else and my portfolio was reviewed by an artist for Ben10 Alien Force. Not to say he wasn't a nice guy because we had a really nice review session going, but he told me more than once that Mr. Greenblatt was better-suited to reviewing my art.

I saw Greenblatt again at the booth the next day, but I was sure CN was still backlogged with reviewers until next doomsday.

On a side note, I got to meet Greenblatt twice on Sunday- during his autograph-signing and outside the con when he was on his way home. I was happy, needless to say!

But more Comic-Con Fangirlery will come in another post!

I had also signed up for Nickelodeon on Friday, but they were so backlogged that my turn didn't come until Saturday afternoon.

Notes:
"I see you draw anime!"
And he spent most of our time obsessing over my use of prismacolors and how I used them to make a comic.
Took my business card and resume print, scribbled notes all over and kept it.

Overall, we had a nice discussion of stuff.


But it had me thinking...
... Sega told me to read books on Storyboarding (and I would be good for Gaia)
... Cartoon Network told me to be cleaner with my comic inking
... Nickelodeon suggested nothing to me. The guy just spazzed over my marker usage.

Part of me feels that was too easy for comfort.

I wish I could do one more review tomarrow after the Chowder panel, but everyone is still backlogged from Friday/Saturday. I checked out the indies at the exhibit hall but it didn't look like anyone else was accepting portfolios.

So I still have all my CDs. I'll probably trash them in favor of making a better, NOT-RUSHED portfolio over the next while. I did learn a lot. Not so much as to how to improve my art, but how to set my direction when I decide what specifically I want to do in the industry.

That's about it. In the end, I'm glad I did this no matter how much I complain.

And that ends my portfolio reviewing adventures. Photos and stuff will come in the future. For now, here's some of my portfolio entries. Like I said, I didn't know my direction, so a good friend of mine told me to cover as many corners as possible with what I had since I didn't have a lot of time on my hands to draw fresh material.







Thursday, November 27, 2008

The Truth to Stop n Swop


What? No.

Happy Thanksgiving, everyone!

Wednesday, November 26, 2008

They're not the most flashy, but they do the job!

I've been playing Banjo-Kazooie: Nuts & Bolts since it's release date. Funny that this game is cheap at $39.99, but then I also spent $20 in an S-Video cable because the text was unreadable on my SDTV (It makes such a difference), and another $30 on a Messenger Kit after I stressed out for days using the damn Xbox 360 controller to type blueprint and photo information! These purchases feel like such rubbish in the long run buy my gaming has been much more enjoyable! HUR HUR!

But anyway, I was asked by my friend Katzii on Xbox Live to offer some advice on vehicle-building for the game. Given what I DO know would be a TLDR, I decided to dig through my pile of 48 blueprints for some of my more used contraptions and explain what makes em tick!

Or fail!

By the way, I'm 100 jiggies into the game! HEEEYAH!
This is a slightly-modified version of a bike I made in the demo: The Rubbish Arrow. With just the arrow and seat, it runs ok. The addons made it a wobbly pile of junk. Either way you do it, it's best not to ride this thing up hills, hence why this is rubbish.



My first main vehicle here. The Strawberry-Banana. I have a wierd thing with naming things in video games. My Pokemon are named after my dead pets, my Harvest Moon/Viva Piñata sheep are named after Mexican foods, my Viva Piñata Horstachios after characters voice-acted by Dan Green, my Disgaea 1 soldiers are named after characters from Rareware games (except for my throwaway magic users who were named after condiments) and my Disgaea 2 soldiers are named after my original characters, it goes on. For BK:N/B, I decided out of nowhere to name all of my vehicles after dessert flavors, and Strawberry-Banana was born. This was a simple racer built from the Land Chasis 1 with some fuel jars, high-grip wheels, and an egg gun in case needed.

I used this for a lot of my earlier races and general driving around. The balloon is there became completely useless, but I didn't bother to get rid of it.



L.O.G KICK
This is merely the LOG pusher with a boot-in-box addon (two is pictured now but before there was just one, so this is actually LOG KICK 3.0). This simple modification has gotten me through many Jinjo Brawling/Hurling challenges with incredible ease. Just have it in your grasp and launch that kick to see that Jinjo fly!

Later challenges will require power upgrades, so just change the engine.

This vehicle also works well in the Stony Kickball challenge.


Water Polo
Lacks a real name because this was originally a throw-away vehicle assuming I'll never need it again after the Water Polo challenge at the Jiggoseum. This is a water version of the LOG KICK built from the Boat Chasis 2. Works the same way, but with extra space for the Jiggoseum's huge balls.



Strawberry-Banana 2.0
When the races get faster, you'll need a faster car. This one was upgraded to one medium engine and later on an extra small engine was added on. The balloon was replaced with the spec-o-spy to look for Jinjos, the Radio came from Jingaling's Bingo Hall and some blocks were altered to compact the car a bit.



Rubbish Delivery Service
Good for quickly hauling lots of small things around an island. Bad for lugging giant coconuts. Modified version was never saved because I found a better way to complete that challenge.



Hardcore Lime
Building this thing felt like an Xbox plane. Originally built from an Air Chasis 2, I needed something that would race to the air where I'd finally stop leeching and modifying LOG's Trainer Plane with more engines. Spec o Spy was added for above-ground jinjo searching, but otherwise, the back of this plane was so clunky and pointless. It felt like I was flying a garbage pile.

Still, it won me plenty of air races.



Hardcore Lime Bomber (Hardcore Lime 3.0)
Loaded with tons of weaponry to pop some patches on Mr. Patch. BAD IDEA as it was too heavy to fly decently and adding more engines, fuel and ammo just made this a larger pile of garbage.

It was after this that the my Hardcore Lime series was retired.




Strawberry-Banana 3.0
Faster! We need faster! AAAAH! TOO MUCH JUNK IN THE TRUNK!

With no more room to load on anymore power, The Strawberry-Banana series was also retired, but not before Strawberry-Banana Flyer (4.0) was developed to take to the air with folding wings. That was a failed upgrade.



Strawberry-Kiwi
Also built from the Air Chasis 1, I made this one as a lighter, faster alternative to the Hardcore Lime to be used specifically for races. I had just then got my first small Jet so that became the power source.

Speed is not a problem here at all. However, try racing through the LOGBOX 720 stage without crashing about in every manner possible over the course of five seconds.



Barbo Kenkiller 2
Pink, girly, and will fill your intestines with all manner of launchables. What?


I like Frozen Yogurt!
Folding wings allows this to convert from car to plane while grenade guns shoot targets, floaters give sailing access, and large box with rail add-ons for carrying extra large rubbish.

A 2.0 is in the works


Box O' Chocolates 2
It has clockwork Kaz bombers, homing torpedos, a laser, grenade guns, two small jets, one large jet, large engine, energy shield, many many fuel and ammo canisters, and two foldaway propellers to fly when needed. After I took that picture, I upgraded it to have a Spirit of Pants and replaced the floaters with more ammo crates.

Guaranteed to knock out some teeth.

Upgrades are also in the works.




Mixed Berry (1.0)
With the game beat and upgrades to all basic parts availible, it was time to create a new main. Now it's possible to create the compact car of my dreams without the weighdown of tetrising engines and fuel tanks that so slaughtered my Strawberry-Banana baby. This one was built completely from scratch by stacking together just the bare necessities: Seat, wheels, engine, fuel, folding wings, floaters, and Fulgore's Fist. A total of six blocks and four poles were used for cosmetic appeal while two L-poles held together small frontal propellers.

Unfortunately, racing is impossible on this vehicle since its excess speed and lack of weight will have me flung into the air at every tight corner and hill slope, so right now it's just an explorer vehicle.



Wings spurt out when you believe it can fly!

There's also not enough floaters to keep the car completely high and dry, but it serves it's purpose nonetheless!



Moral of Mishaps:
When building go-things in this game to serve a purpose, stick with what you absolutely need and use as little else as possible. If anything, you'll probably make fifty mods on any single vehicle until it runs absolutely perfect for a challenge. That's always been my case.


???

Fwarrgh!

No updates in nearly six months here? That's terrible! Huge slump is definitely one of them, but if there's anything I need to make posts of when I get back in gear is of the following:

Comic-Con 2008 and the portfolio crits I've endured
Crash: Mind over Mutant
Anything that looks like art that I seemed to have vomitted out over the last five months

And stuff I don't remember.

But today...

You'll see...

Wednesday, June 18, 2008

MASTER PLAN IS FAIL.


Okay, so the daily doodle thing didn't work out for very long after all! Annnnnd... well, pretty much NOTHING worked out this year so far when it comes to artwork. I have a few important things to draw when I get around to it, and then the Billy and Mandy comic needs to be continued. I.... will eventually work on that. When I can.

My homepage has a slight update where the pointless projects page has been replaced with a link to my new Tegaki Blog which is more of a hand-drawn version of this blog. I don't do any amazing things on it currently like I did a couple months ago, but it all comes down to the same reason why nothing ELSE has been worked on seriously.

I do have artwork to post, but most of it is junk and connected to a roleplay I started popping in at, which most of my later Tegaki entries have been relevant to. For the meanwhile, here's some Banjo-Threeie sketches done based on the rumores Rare posted on their website on April Fools day. I'm sure most Banjo fans already know which of the five rumors ended up as true!



Thursday, February 28, 2008

Moar Daily doodles

February 26, 27, 28, and 29th!




Monday, February 25, 2008

Klavier Gavin: Rock God Prosecutor!

Hay gays! I'm playing Apollo Justice: Ace Attourney!

Sunday, February 24, 2008

Saturday, February 23, 2008

A Scribble a Day

Originally it started on New Years day and i kept up in DeviantArt, but when February came along, life got so busy that I was behind by .... around 20 days.

But I'm starting again, and perhaps it's an awesome idea to post the pics here from now on! Let's see how long this can go on!

February 21-23
Sometimes I make Banjo so pretty! it becomes fun to overdo it!



Aaaand Falco Lombardi! Yup!

Friday, February 15, 2008

Thursday, January 31, 2008

Anyone up for a Tea Party?


Explanatory sketch version.

BTW, I'm an aunt now! My big sister had a baby boy yesterday! <3


Ain't he precious?